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Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Michael Harari
Genos Occidere HYDRA RELOADED
890
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Posted - 2013.11.13 13:01:00 -
[1] - Quote
CCP Fozzie wrote:Cassius Invictus wrote:CCP Fozzie wrote:Hey everyone. As most of you know, we are introducing the first four of our new Mobile Structures in the upcoming Rubicon expansion: the Mobile Depot, Mobile Tractor Unit, Mobile Cynosural Inhibitor, and Mobile Siphon Unit. These four structures open up a lot of amazing possibilities for EVE players, but they're intended to be just the start.
This summer we asked the CSM to help us brainstorm ideas for potential mobile structures in Rubicon and beyond. We've also been brainstorming internally and finding good ideas posted in this forum. We've already decided which new mobile structures we will be adding in Rubicon 1.1, but we'd like to open up the brainstorming to all of you to help come up with great ideas for the future expansions!
Would you like to see a mobile drug lab with a meta version called the 'Winnebago'? A decoy structure that imitates a specific ship on probe and d-scan? A vending machine that allows you to sell mining laser crystals to random people in a belt?
Let us know what you'd like to see out of the future of our new space structures! Forgive me CCP Fozzie for maybe being blind but up to date I have not seen stats for the new structures. I you would publish them that would give us boudries to make new proposals. Again sorry if they float around somewhere and I've missed it... They are all up and seeded on Sisi right now, and there's quite a bit of discussion of their stats in the Test Server forums. There's also a dev blog coming very soon that discusses some of the stats.
Please increase the "cant anchor within X of a stargate or station" to more like 1 AU.
Also I would like to see 1) A structure that steals a portion of all ratting bounties in the system, stores it inside until retrieved (either by the owner, or hacked by someone else) 2) Module repper - anchor, feed nanite, rep full burned out modules, drones, etc 3) NPC bait - deploy it and it takes highest priority npc aggro |

Michael Harari
Genos Occidere HYDRA RELOADED
891
|
Posted - 2013.11.13 13:09:00 -
[2] - Quote
Another idea:
Fake ship that shows up on dscan/grid, when you lock it, it locks you back, when you scram it, it explodes, doing like 2-3k damage to everything around it (~the same as a smartbombing bs) |

Michael Harari
Genos Occidere HYDRA RELOADED
891
|
Posted - 2013.11.13 13:43:00 -
[3] - Quote
http://pbrd.co/HMxtcj
It appears CCP has ideas of their own as well
ss from test server |

Michael Harari
Genos Occidere HYDRA RELOADED
908
|
Posted - 2013.11.13 22:01:00 -
[4] - Quote
Fake wormhole - anchor in space, and to probe/overview it looks like a wh. On activation by a ship, it sends its owner a message with the activating ship's type, corp, alliance and pilot.
Oh, and it then explodes. |

Michael Harari
Genos Occidere HYDRA RELOADED
908
|
Posted - 2013.11.13 22:07:00 -
[5] - Quote
Player owned stargates to replace jumpbridges ofc. Deployable in sov null, usable by anyone. |
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